generated/arcane_shadcn/src/components/overlay/drawer
library
Functions
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closeDrawer<T>(BuildContext context, [T? result])
→ Future<void>
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closeSheet(BuildContext context)
→ Future<void>
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openDrawer<T>({required BuildContext context, required WidgetBuilder builder, required OverlayPosition position, bool expands = false, bool draggable = true, bool barrierDismissible = true, WidgetBuilder? backdropBuilder, bool useSafeArea = true, bool showDragHandle = true, BorderRadiusGeometry? borderRadius, Size? dragHandleSize, bool transformBackdrop = true, double? surfaceOpacity, double? surfaceBlur, Color? barrierColor, AnimationController? animationController, BoxConstraints? constraints, AlignmentGeometry? alignment})
→ Future<T?>
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openDrawerOverlay<T>({required BuildContext context, required WidgetBuilder builder, required OverlayPosition position, bool expands = false, bool draggable = true, bool barrierDismissible = true, WidgetBuilder? backdropBuilder, bool useSafeArea = true, bool showDragHandle = true, BorderRadiusGeometry? borderRadius, Size? dragHandleSize, bool transformBackdrop = true, double? surfaceOpacity, double? surfaceBlur, Color? barrierColor, AnimationController? animationController, bool autoOpen = true, BoxConstraints? constraints, AlignmentGeometry? alignment})
→ DrawerOverlayCompleter<T?>
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openRawDrawer<T>({Key? key, required BuildContext context, required DrawerBuilder builder, required OverlayPosition position, bool transformBackdrop = true, bool useRootDrawerOverlay = true, bool modal = true, Color? barrierColor, bool barrierDismissible = true, WidgetBuilder? backdropBuilder, bool useSafeArea = true, AnimationController? animationController, bool autoOpen = true, BoxConstraints? constraints, AlignmentGeometry? alignment})
→ DrawerOverlayCompleter<T?>
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openSheet<T>({required BuildContext context, required WidgetBuilder builder, required OverlayPosition position, bool barrierDismissible = true, bool transformBackdrop = false, Color? barrierColor, bool draggable = false, AnimationController? animationController, WidgetBuilder? backdropBuilder, BoxConstraints? constraints, AlignmentGeometry? alignment})
→ Future<T?>
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openSheetOverlay<T>({required BuildContext context, required WidgetBuilder builder, required OverlayPosition position, bool barrierDismissible = true, bool transformBackdrop = false, WidgetBuilder? backdropBuilder, Color? barrierColor, bool draggable = false, AnimationController? animationController, bool autoOpen = true, BoxConstraints? constraints, AlignmentGeometry? alignment})
→ DrawerOverlayCompleter<T?>
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