createGameServerGroup method
- required String gameServerGroupName,
- required List<
InstanceDefinition> instanceDefinitions, - required LaunchTemplateSpecification launchTemplate,
- required int maxSize,
- required int minSize,
- required String roleArn,
- GameServerGroupAutoScalingPolicy? autoScalingPolicy,
- BalancingStrategy? balancingStrategy,
- GameServerProtectionPolicy? gameServerProtectionPolicy,
- List<
Tag> ? tags, - List<
String> ? vpcSubnets,
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Creates a GameLift FleetIQ game server group for managing game hosting on a collection of Amazon EC2 instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your AWS account, and establishes a link between the two groups. You can view the status of your game server groups in the GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch.
Before creating a new game server group, you must have the following:
- An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances with your game server build. For more information, see Launching an Instance from a Launch Template in the Amazon EC2 User Guide.
- An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and interact with the Auto Scaling group. For more information, see Create IAM roles for cross-service interaction in the GameLift FleetIQ Developer Guide.
Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.
Learn more
Related operations
- CreateGameServerGroup
- ListGameServerGroups
- DescribeGameServerGroup
- UpdateGameServerGroup
- DeleteGameServerGroup
- ResumeGameServerGroup
- SuspendGameServerGroup
- DescribeGameServerInstances
May throw InvalidRequestException. May throw ConflictException. May throw UnauthorizedException. May throw InternalServiceException. May throw LimitExceededException.
Parameter gameServerGroupName
:
An identifier for the new game server group. This value is used to
generate unique ARN identifiers for the EC2 Auto Scaling group and the
GameLift FleetIQ game server group. The name must be unique per Region per
AWS account.
Parameter instanceDefinitions
:
The EC2 instance types and sizes to use in the Auto Scaling group. The
instance definitions must specify at least two different instance types
that are supported by GameLift FleetIQ. For more information on instance
types, see EC2
Instance Types in the Amazon EC2 User Guide. You can optionally
specify capacity weighting for each instance type. If no weight value is
specified for an instance type, it is set to the default value "1". For
more information about capacity weighting, see
Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto
Scaling User Guide.
Parameter launchTemplate
:
The EC2 launch template that contains configuration settings and game
server code to be deployed to all instances in the game server group. You
can specify the template using either the template name or ID. For help
with creating a launch template, see Creating
a Launch Template for an Auto Scaling Group in the Amazon EC2 Auto
Scaling User Guide. After the Auto Scaling group is created, update
this value directly in the Auto Scaling group using the AWS console or
APIs.
Parameter maxSize
:
The maximum number of instances allowed in the EC2 Auto Scaling group.
During automatic scaling events, GameLift FleetIQ and EC2 do not scale up
the group above this maximum. After the Auto Scaling group is created,
update this value directly in the Auto Scaling group using the AWS console
or APIs.
Parameter minSize
:
The minimum number of instances allowed in the EC2 Auto Scaling group.
During automatic scaling events, GameLift FleetIQ and EC2 do not scale
down the group below this minimum. In production, this value should be set
to at least 1. After the Auto Scaling group is created, update this value
directly in the Auto Scaling group using the AWS console or APIs.
Parameter roleArn
:
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto
Scaling groups.
Parameter autoScalingPolicy
:
Configuration settings to define a scaling policy for the Auto Scaling
group that is optimized for game hosting. The scaling policy uses the
metric "PercentUtilizedGameServers"
to maintain a buffer of
idle game servers that can immediately accommodate new games and players.
After the Auto Scaling group is created, update this value directly in the
Auto Scaling group using the AWS console or APIs.
Parameter balancingStrategy
:
Indicates how GameLift FleetIQ balances the use of Spot Instances and
On-Demand Instances in the game server group. Method options include the
following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
Parameter gameServerProtectionPolicy
:
A flag that indicates whether instances in the game server group are
protected from early termination. Unprotected instances that have active
game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be
terminated while there are active game servers running except in the event
of a forced game server group deletion (see ). An exception to this is
with Spot Instances, which can be terminated by AWS regardless of
protection status. This property is set to NO_PROTECTION
by
default.
Parameter tags
:
A list of labels to assign to the new game server group resource. Tags are
developer-defined key-value pairs. Tagging AWS resources is useful for
resource management, access management, and cost allocation. For more
information, see
Tagging AWS Resources in the AWS General Reference. Once the
resource is created, you can use TagResource, UntagResource,
and ListTagsForResource to add, remove, and view tags,
respectively. The maximum tag limit may be lower than stated. See the AWS
General Reference for actual tagging limits.
Parameter vpcSubnets
:
A list of virtual private cloud (VPC) subnets to use with instances in the
game server group. By default, all GameLift FleetIQ-supported Availability
Zones are used. You can use this parameter to specify VPCs that you've set
up. This property cannot be updated after the game server group is
created, and the corresponding Auto Scaling group will always use the
property value that is set with this request, even if the Auto Scaling
group is updated directly.
Implementation
Future<CreateGameServerGroupOutput> createGameServerGroup({
required String gameServerGroupName,
required List<InstanceDefinition> instanceDefinitions,
required LaunchTemplateSpecification launchTemplate,
required int maxSize,
required int minSize,
required String roleArn,
GameServerGroupAutoScalingPolicy? autoScalingPolicy,
BalancingStrategy? balancingStrategy,
GameServerProtectionPolicy? gameServerProtectionPolicy,
List<Tag>? tags,
List<String>? vpcSubnets,
}) async {
ArgumentError.checkNotNull(gameServerGroupName, 'gameServerGroupName');
_s.validateStringLength(
'gameServerGroupName',
gameServerGroupName,
1,
128,
isRequired: true,
);
ArgumentError.checkNotNull(instanceDefinitions, 'instanceDefinitions');
ArgumentError.checkNotNull(launchTemplate, 'launchTemplate');
ArgumentError.checkNotNull(maxSize, 'maxSize');
_s.validateNumRange(
'maxSize',
maxSize,
1,
1152921504606846976,
isRequired: true,
);
ArgumentError.checkNotNull(minSize, 'minSize');
_s.validateNumRange(
'minSize',
minSize,
0,
1152921504606846976,
isRequired: true,
);
ArgumentError.checkNotNull(roleArn, 'roleArn');
_s.validateStringLength(
'roleArn',
roleArn,
1,
256,
isRequired: true,
);
final headers = <String, String>{
'Content-Type': 'application/x-amz-json-1.1',
'X-Amz-Target': 'GameLift.CreateGameServerGroup'
};
final jsonResponse = await _protocol.send(
method: 'POST',
requestUri: '/',
exceptionFnMap: _exceptionFns,
// TODO queryParams
headers: headers,
payload: {
'GameServerGroupName': gameServerGroupName,
'InstanceDefinitions': instanceDefinitions,
'LaunchTemplate': launchTemplate,
'MaxSize': maxSize,
'MinSize': minSize,
'RoleArn': roleArn,
if (autoScalingPolicy != null) 'AutoScalingPolicy': autoScalingPolicy,
if (balancingStrategy != null)
'BalancingStrategy': balancingStrategy.toValue(),
if (gameServerProtectionPolicy != null)
'GameServerProtectionPolicy': gameServerProtectionPolicy.toValue(),
if (tags != null) 'Tags': tags,
if (vpcSubnets != null) 'VpcSubnets': vpcSubnets,
},
);
return CreateGameServerGroupOutput.fromJson(jsonResponse.body);
}