listGameServers method
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related operations
- RegisterGameServer
- ListGameServers
- ClaimGameServer
- DescribeGameServer
- UpdateGameServer
- DeregisterGameServer
May throw InvalidRequestException. May throw UnauthorizedException. May throw InternalServiceException.
Parameter gameServerGroupName
:
An identifier for the game server group to retrieve a list of game servers
from. Use either the GameServerGroup name or ARN value.
Parameter limit
:
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential segments.
Parameter nextToken
:
A token that indicates the start of the next sequential segment of
results. Use the token returned with the previous call to this operation.
To start at the beginning of the result set, do not specify a value.
Parameter sortOrder
:
Indicates how to sort the returned data based on game server registration
timestamp. Use ASCENDING to retrieve oldest game servers first, or use
DESCENDING to retrieve newest game servers first. If this parameter is
left empty, game servers are returned in no particular order.
Implementation
Future<ListGameServersOutput> listGameServers({
required String gameServerGroupName,
int? limit,
String? nextToken,
SortOrder? sortOrder,
}) async {
ArgumentError.checkNotNull(gameServerGroupName, 'gameServerGroupName');
_s.validateStringLength(
'gameServerGroupName',
gameServerGroupName,
1,
256,
isRequired: true,
);
_s.validateNumRange(
'limit',
limit,
1,
1152921504606846976,
);
_s.validateStringLength(
'nextToken',
nextToken,
1,
1024,
);
final headers = <String, String>{
'Content-Type': 'application/x-amz-json-1.1',
'X-Amz-Target': 'GameLift.ListGameServers'
};
final jsonResponse = await _protocol.send(
method: 'POST',
requestUri: '/',
exceptionFnMap: _exceptionFns,
// TODO queryParams
headers: headers,
payload: {
'GameServerGroupName': gameServerGroupName,
if (limit != null) 'Limit': limit,
if (nextToken != null) 'NextToken': nextToken,
if (sortOrder != null) 'SortOrder': sortOrder.toValue(),
},
);
return ListGameServersOutput.fromJson(jsonResponse.body);
}