updateScript method
- required String scriptId,
- String? name,
- S3Location? storageLocation,
- String? version,
- Uint8List? zipFile,
Updates Realtime script metadata and content.
To update script metadata, specify the script ID and provide updated name and/or version values.
To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.
If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.
Learn more
Amazon GameLift Realtime Servers
Related operations
May throw UnauthorizedException. May throw InvalidRequestException. May throw NotFoundException. May throw InternalServiceException.
Parameter scriptId
:
A unique identifier for a Realtime script to update. You can use either
the script ID or ARN value.
Parameter name
:
A descriptive label that is associated with a script. Script names do not
need to be unique.
Parameter storageLocation
:
The Amazon S3 location of your Realtime scripts. The storage location must
specify the S3 bucket name, the zip file name (the "key"), and an IAM role
ARN that allows Amazon GameLift to access the S3 storage location. The S3
bucket must be in the same Region as the script you're updating. By
default, Amazon GameLift uploads the latest version of the zip file; if
you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version. To
call this operation with a storage location, you must have IAM PassRole
permission. For more details on IAM roles and PassRole permissions, see
Set up a role for GameLift access.
Parameter version
:
The version that is associated with a build or script. Version strings do
not need to be unique.
Parameter zipFile
:
A data object containing your Realtime scripts and dependencies as a zip
file. The zip file can have one or multiple files. Maximum size of a zip
file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to
the zip file name. It must be prepended with the string "fileb://" to
indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip
.
Implementation
Future<UpdateScriptOutput> updateScript({
required String scriptId,
String? name,
S3Location? storageLocation,
String? version,
Uint8List? zipFile,
}) async {
ArgumentError.checkNotNull(scriptId, 'scriptId');
_s.validateStringLength(
'name',
name,
1,
1024,
);
_s.validateStringLength(
'version',
version,
1,
1024,
);
final headers = <String, String>{
'Content-Type': 'application/x-amz-json-1.1',
'X-Amz-Target': 'GameLift.UpdateScript'
};
final jsonResponse = await _protocol.send(
method: 'POST',
requestUri: '/',
exceptionFnMap: _exceptionFns,
// TODO queryParams
headers: headers,
payload: {
'ScriptId': scriptId,
if (name != null) 'Name': name,
if (storageLocation != null) 'StorageLocation': storageLocation,
if (version != null) 'Version': version,
if (zipFile != null) 'ZipFile': base64Encode(zipFile),
},
);
return UpdateScriptOutput.fromJson(jsonResponse.body);
}