GameSession class
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends,
its status is set to TERMINATED
.
Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.
Constructors
-
GameSession.new({DateTime? creationTime, String? creatorId, int? currentPlayerSessionCount, String? dnsName, String? fleetArn, String? fleetId, List<
GameProperty> ? gameProperties, String? gameSessionData, String? gameSessionId, String? ipAddress, String? matchmakerData, int? maximumPlayerSessionCount, String? name, PlayerSessionCreationPolicy? playerSessionCreationPolicy, int? port, GameSessionStatus? status, GameSessionStatusReason? statusReason, DateTime? terminationTime}) -
GameSession.fromJson(Map<
String, dynamic> json) -
factory
Properties
- creationTime → DateTime?
-
Time stamp indicating when this data object was created. Format is a number
expressed in Unix time as milliseconds (for example "1469498468.057").
final
- creatorId → String?
-
A unique identifier for a player. This ID is used to enforce a resource
protection policy (if one exists), that limits the number of game sessions a
player can create.
final
- currentPlayerSessionCount → int?
-
Number of players currently in the game session.
final
- dnsName → String?
-
DNS identifier assigned to the instance that is running the game session.
Values have the following format:
final
- fleetArn → String?
-
The Amazon Resource Name (ARN)
associated with the GameLift fleet that this game session is running on.
final
- fleetId → String?
-
A unique identifier for a fleet that the game session is running on.
final
-
gameProperties
→ List<
GameProperty> ? -
Set of custom properties for a game session, formatted as key:value pairs.
These properties are passed to a game server process in the
GameSession object with a request to start a new game session (see Start
a Game Session). You can search for active game sessions based on this
custom data with SearchGameSessions.
final
- gameSessionData → String?
-
Set of custom game session properties, formatted as a single string value.
This data is passed to a game server process in the GameSession
object with a request to start a new game session (see Start
a Game Session).
final
- gameSessionId → String?
-
A unique identifier for the game session. A game session ARN has the
following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.final - hashCode → int
-
The hash code for this object.
no setterinherited
- ipAddress → String?
-
IP address of the instance that is running the game session. When connecting
to a Amazon GameLift game server, a client needs to reference an IP address
(or DNS name) and port number.
final
- matchmakerData → String?
-
Information about the matchmaking process that was used to create the game
session. It is in JSON syntax, formatted as a string. In addition the
matchmaking configuration used, it contains data on all players assigned to
the match, including player attributes and team assignments. For more
details on matchmaker data, see Match
Data. Matchmaker data is useful when requesting match backfills, and is
updated whenever new players are added during a successful backfill (see
StartMatchBackfill).
final
- maximumPlayerSessionCount → int?
-
The maximum number of players that can be connected simultaneously to the
game session.
final
- name → String?
-
A descriptive label that is associated with a game session. Session names do
not need to be unique.
final
- playerSessionCreationPolicy → PlayerSessionCreationPolicy?
-
Indicates whether or not the game session is accepting new players.
final
- port → int?
-
Port number for the game session. To connect to a Amazon GameLift game
server, an app needs both the IP address and port number.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- status → GameSessionStatus?
-
Current status of the game session. A game session must have an
ACTIVE
status to have player sessions.final - statusReason → GameSessionStatusReason?
-
Provides additional information about game session status.
INTERRUPTED
indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.final - terminationTime → DateTime?
-
Time stamp indicating when this data object was terminated. Format is a
number expressed in Unix time as milliseconds (for example
"1469498468.057").
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited