GameSessionQueue class
Configuration of a queue that is used to process game session placement requests. The queue configuration identifies several game features:
- The destinations where a new game session can potentially be hosted. Amazon GameLift tries these destinations in an order based on either the queue's default order or player latency information, if provided in a placement request. With latency information, Amazon GameLift can place game sessions where the majority of players are reporting the lowest possible latency.
- The length of time that placement requests can wait in the queue before timing out.
- A set of optional latency policies that protect individual players from high latencies, preventing game sessions from being placed where any individual player is reporting latency higher than a policy's maximum.
Constructors
-
GameSessionQueue.new({List<
GameSessionQueueDestination> ? destinations, String? gameSessionQueueArn, String? name, List<PlayerLatencyPolicy> ? playerLatencyPolicies, int? timeoutInSeconds}) -
GameSessionQueue.fromJson(Map<
String, dynamic> json) -
factory
Properties
-
destinations
→ List<
GameSessionQueueDestination> ? -
A list of fleets that can be used to fulfill game session placement requests
in the queue. Fleets are identified by either a fleet ARN or a fleet alias
ARN. Destinations are listed in default preference order.
final
- gameSessionQueueArn → String?
-
Amazon Resource Name (ARN)
that is assigned to a GameLift game session queue resource and uniquely
identifies it. ARNs are unique across all Regions. In a GameLift game
session queue ARN, the resource ID matches the Name value.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String?
-
A descriptive label that is associated with game session queue. Queue names
must be unique within each Region.
final
-
playerLatencyPolicies
→ List<
PlayerLatencyPolicy> ? -
A collection of latency policies to apply when processing game sessions
placement requests with player latency information. Multiple policies are
evaluated in order of the maximum latency value, starting with the lowest
latency values. With just one policy, the policy is enforced at the start of
the game session placement for the duration period. With multiple policies,
each policy is enforced consecutively for its duration period. For example,
a queue might enforce a 60-second policy followed by a 120-second policy,
and then no policy for the remainder of the placement.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- timeoutInSeconds → int?
-
The maximum time, in seconds, that a new game session placement request
remains in the queue. When a request exceeds this time, the game session
placement changes to a
TIMED_OUT
status.final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited