PlayerLatency class
Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
Constructors
- PlayerLatency.new({double? latencyInMilliseconds, String? playerId, String? regionIdentifier})
-
PlayerLatency.fromJson(Map<
String, dynamic> json) -
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- latencyInMilliseconds → double?
-
Amount of time that represents the time lag experienced by the player when
connected to the specified Region.
final
- playerId → String?
-
A unique identifier for a player associated with the latency data.
final
- regionIdentifier → String?
-
Name of the Region that is associated with the latency value.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited