clear method

void clear()

Releases native resources stored by the ref. If two different ImageRef objects have the same uniqueId both of them become cleared.

Implementation

void clear() {
  using((Arena arena) {
    Pointer<Utf8> pUUID = uniqueId!.toNativeUtf8(allocator: arena);
    _nativeClear(pUUID);
  });
  release();
}