GameController class
- Mixed-in types
Constructors
Properties
-
allDecorations
→ Iterable<
GameDecoration> ? -
no setter
- camera → Camera?
-
no setter
- gameRef ↔ BonfireGameInterface
-
getter/setter pairinherited
- hasGameRef → bool
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
-
livingEnemies
→ Iterable<
Enemy> ? -
no setter
- player → Player?
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
visibleComponents
→ Iterable<
GameComponent> ? -
no setter
-
visibleDecorations
→ Iterable<
GameDecoration> ? -
no setter
-
visibleEnemies
→ Iterable<
Enemy> ? -
no setter
Methods
-
addGameComponent(
GameComponent component) → void -
addListener(
GameListener listener) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
removeListener(
GameListener listener) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited