menu
bonfire package
documentation
map/base/map_game.dart
GameMap
GameMap.new constructor
GameMap.new constructor
dark_mode
light_mode
GameMap
constructor
GameMap
(
List
<
TileModel
>
tiles
, {
double
tileSizeToUpdate
=
0
,
})
Implementation
GameMap(this.tiles, {this.tileSizeToUpdate = 0}) { paint.isAntiAlias = false; }
bonfire package
documentation
map/base/map_game
GameMap
GameMap.new constructor
GameMap class