generate static method

WorldMap generate({
  1. required List<List<double>> matrix,
  2. required TileModelBuilder builder,
  3. bool axisInverted = false,
})

Implementation

static WorldMap generate({
  required List<List<double>> matrix,
  required TileModelBuilder builder,
  bool axisInverted = false,
}) {
  List<TileModel> tiles = [];

  if (axisInverted) {
    tiles = _buildInverted(matrix, builder);
  } else {
    tiles = _buildNormal(matrix, builder);
  }

  return WorldMap(tiles);
}