generate static method
WorldMap
generate({
- required List<
List< matrix,double> > - required TileModelBuilder builder,
- bool axisInverted = false,
Implementation
static WorldMap generate({
required List<List<double>> matrix,
required TileModelBuilder builder,
bool axisInverted = false,
}) {
List<TileModel> tiles = [];
if (axisInverted) {
tiles = _buildInverted(matrix, builder);
} else {
tiles = _buildNormal(matrix, builder);
}
return WorldMap(tiles);
}