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bonfire package
documentation
state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
hasController property
hasController property
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hasController
property
bool
get
hasController
Implementation
bool get hasController => _controller != null;
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
hasController property
UseStateController mixin