generateValues method

ValueGeneratorComponent generateValues(
  1. Duration duration, {
  2. double begin = 0.0,
  3. double end = 1.0,
  4. Curve curve = Curves.linear,
  5. bool autoStart = true,
  6. VoidCallback? onFinish,
  7. ValueChanged<double>? onChange,
})

Used to generate numbers to create your animations or anythings

Implementation

ValueGeneratorComponent generateValues(
  Duration duration, {
  double begin = 0.0,
  double end = 1.0,
  Curve curve = Curves.linear,
  bool autoStart = true,
  VoidCallback? onFinish,
  ValueChanged<double>? onChange,
}) {
  final valueGenerator = ValueGeneratorComponent(duration,
      end: end,
      begin: begin,
      curve: curve,
      onFinish: onFinish,
      onChange: onChange,
      autoStart: autoStart);
  gameRef.add(valueGenerator);
  return valueGenerator;
}