SimpleAlly constructor
SimpleAlly({
- required Vector2 position,
- required Vector2 size,
- SimpleDirectionAnimation? animation,
- double life = 100,
- double speed = 100,
- Direction initDirection = Direction.right,
- AcceptableAttackOriginEnum receivesAttackFrom = AcceptableAttackOriginEnum.ENEMY,
Implementation
SimpleAlly({
required super.position,
required super.size,
SimpleDirectionAnimation? animation,
super.life = 100,
super.speed,
Direction initDirection = Direction.right,
super.receivesAttackFrom,
}) {
this.animation = animation;
lastDirection = initDirection;
lastDirectionHorizontal =
initDirection == Direction.left ? Direction.left : Direction.right;
}