getAngleToPlayer method
Get angle between enemy and player player as a base
Implementation
double getAngleToPlayer() {
final player = gameRef.player;
if (player == null) {
return 0.0;
}
return getAngleToTarget(player);
}
Get angle between enemy and player player as a base
double getAngleToPlayer() {
final player = gameRef.player;
if (player == null) {
return 0.0;
}
return getAngleToTarget(player);
}