runAction method
Implementation
@override
bool runAction(double dt, GameComponent comp, BonfireGameInterface game) {
if (_intervalTick.update(dt)) {
return doBehavior.runAction(dt, comp, game);
}
return true;
}
@override
bool runAction(double dt, GameComponent comp, BonfireGameInterface game) {
if (_intervalTick.update(dt)) {
return doBehavior.runAction(dt, comp, game);
}
return true;
}