TileWithCollision.withAnimation constructor

TileWithCollision.withAnimation({
  1. required ControlledUpdateAnimation animation,
  2. required Vector2 position,
  3. required Vector2 size,
  4. String? tileClass,
  5. Iterable<ShapeHitbox>? collisions,
  6. double offsetX = 0,
  7. double offsetY = 0,
  8. Map<String, dynamic>? properties,
})

Implementation

TileWithCollision.withAnimation({
  required super.animation,
  required super.position,
  required super.size,
  super.tileClass,
  this.collisions,
  super.offsetX,
  super.offsetY,
  super.properties,
}) : super.fromAnimation();