getInverseAngleToPlayer method

double getInverseAngleToPlayer()

Get angle between enemy and player enemy position as a base

Implementation

double getInverseAngleToPlayer() {
  final player = gameRef.player;
  if (player == null) {
    return 0.0;
  }
  return BonfireUtil.angleBetweenPoints(
    playerRect.center.toVector2(),
    rectCollision.centerVector2,
  );
}