BCanSee class
Constructors
- BCanSee.new({required GameComponent target, required Behavior doBehavior(GameComponent comp), double radiusVision = 32, double? visionAngle, double angle = 3.14159, Behavior? doElseBehavior})
Properties
- angle → double
-
final
- doBehavior → Behavior Function(GameComponent comp)
-
final
- doElseBehavior → Behavior?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → dynamic
-
finalinherited
- radiusVision → double
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- target → GameComponent
-
final
- visionAngle → double?
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
runAction(
double dt, GameComponent comp, BonfireGameInterface game) → bool -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited