runAction method

  1. @override
bool runAction(
  1. double dt,
  2. GameComponent comp,
  3. BonfireGameInterface game
)
override

Implementation

@override
bool runAction(double dt, GameComponent comp, BonfireGameInterface game) {
  if (comp is RandomMovement) {
    comp.runRandomMovement(
      dt,
      speed: speed,
      maxDistance: maxDistance,
      minDistance: minDistance,
      checkDirectionWithRayCast: checkDirectionWithRayCast,
      timeKeepStopped: timeKeepStopped,
      updateAngle: updateAngle,
      directions: allowDirections,
    );
  }
  return true;
}