BSeeAndMoveToTarget class
Constructors
- BSeeAndMoveToTarget.new({required GameComponent target, required void onClose(double dt, GameComponent target), double radiusVision = 32, MovementAxis movementAxis = MovementAxis.all, double? visionAngle, Behavior? doElseBehavior, double distance = 5, dynamic id})
Properties
- distance → double
-
final
- doElseBehavior → Behavior?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → dynamic
-
finalinherited
- movementAxis → MovementAxis
-
final
- onClose → void Function(double dt, GameComponent target)
-
final
- radiusVision → double
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- target → GameComponent
-
final
- visionAngle → double?
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
runAction(
double dt, GameComponent comp, BonfireGameInterface game) → bool -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited