TileWithCollision.withAnimation constructor
TileWithCollision.withAnimation({
- required ControlledUpdateAnimation animation,
- required Vector2 position,
- required Vector2 size,
- String? tileClass,
- Iterable<
ShapeHitbox> ? collisions, - double offsetX = 0,
- double offsetY = 0,
- Map<
String, dynamic> ? properties,
Implementation
TileWithCollision.withAnimation({
required super.animation,
required super.position,
required super.size,
super.tileClass,
this.collisions,
super.offsetX,
super.offsetY,
super.properties,
}) : super.fromAnimation();