Enemy constructor
Enemy({
- required Vector2 position,
- required Vector2 size,
- double life = 10,
- double? speed,
- AcceptableAttackOriginEnum receivesAttackFrom = AcceptableAttackOriginEnum.PLAYER_AND_ALLY,
Implementation
Enemy({
required super.position,
required super.size,
double life = 10,
super.speed,
AcceptableAttackOriginEnum receivesAttackFrom =
AcceptableAttackOriginEnum.PLAYER_AND_ALLY,
}) {
this.receivesAttackFrom = receivesAttackFrom;
initialLife(life);
}