isCloseTo method
Implementation
bool isCloseTo(GameComponent target, {double distance = 5}) {
final rectPlayerCollision = target.rectCollision.inflate(distance);
return rectCollision.overlaps(rectPlayerCollision);
}
bool isCloseTo(GameComponent target, {double distance = 5}) {
final rectPlayerCollision = target.rectCollision.inflate(distance);
return rectCollision.overlaps(rectPlayerCollision);
}