textureIndex property
Implementation
int get textureIndex {
return _textureIndex;
}
set
textureIndex
(int value)
Implementation
set textureIndex(int value) {
if (textureIndex != value) {
List<ui.Image> images = (artboard.actor as FlutterActor).images;
_paint = ui.Paint()
..blendMode = blendMode
..shader = textureIndex >= 0 && textureIndex < images.length
? ui.ImageShader(images[textureIndex], ui.TileMode.clamp,
ui.TileMode.clamp, _identityMatrix)
: null
..filterQuality = ui.FilterQuality.low
..isAntiAlias = antialias;
onPaintUpdated(_paint);
}
}