process method
void
process()
Implementation
void process() {
if (!_active) {
return;
}
_processedSampleCount += synthesizer.blockSize;
var currentTime = _processedSampleCount / synthesizer.sampleRate;
if (currentTime < _delay) {
_value = 0;
} else {
var phase = ((currentTime - _delay) % _period) / _period;
if (phase < 0.25) {
_value = 4 * phase;
} else if (phase < 0.75) {
_value = 4 * (0.5 - phase);
} else {
_value = 4 * (phase - 1.0);
}
}
}