BuilderHeader constructor

const BuilderHeader({
  1. required IndicatorBuilder builder,
  2. required double triggerOffset,
  3. required bool clamping,
  4. required IndicatorPosition position,
  5. Duration processedDuration = const Duration(seconds: 1),
  6. SpringDescription? spring,
  7. SpringBuilder? readySpringBuilder,
  8. bool springRebound = true,
  9. FrictionFactor? frictionFactor,
  10. bool safeArea = true,
  11. double? infiniteOffset,
  12. bool? hitOver,
  13. bool? infiniteHitOver,
  14. bool hapticFeedback = false,
  15. double? secondaryTriggerOffset,
  16. double secondaryVelocity = kDefaultSecondaryVelocity,
  17. double? secondaryDimension,
})

Implementation

const BuilderHeader({
  required this.builder,
  required double triggerOffset,
  required bool clamping,
  required IndicatorPosition position,
  Duration processedDuration = const Duration(seconds: 1),
  SpringDescription? spring,
  SpringBuilder? readySpringBuilder,
  bool springRebound = true,
  FrictionFactor? frictionFactor,
  bool safeArea = true,
  double? infiniteOffset,
  bool? hitOver,
  bool? infiniteHitOver,
  bool hapticFeedback = false,
  double? secondaryTriggerOffset,
  double secondaryVelocity = kDefaultSecondaryVelocity,
  double? secondaryDimension,
}) : super(
        triggerOffset: triggerOffset,
        clamping: clamping,
        processedDuration: processedDuration,
        spring: spring,
        readySpringBuilder: readySpringBuilder,
        springRebound: springRebound,
        frictionFactor: frictionFactor,
        safeArea: safeArea,
        infiniteOffset: infiniteOffset,
        hitOver: hitOver,
        infiniteHitOver: infiniteHitOver,
        position: position,
        secondaryTriggerOffset: secondaryTriggerOffset,
        secondaryVelocity: secondaryVelocity,
        hapticFeedback: hapticFeedback,
        secondaryDimension: secondaryDimension,
      );