ClassicFooter constructor
const
ClassicFooter({
- Key? key,
- double triggerOffset = 70,
- bool clamping = false,
- IndicatorPosition position = IndicatorPosition.above,
- Duration processedDuration = Duration.zero,
- SpringDescription? spring,
- SpringBuilder? readySpringBuilder,
- bool springRebound = true,
- FrictionFactor? frictionFactor,
- bool safeArea = true,
- double? infiniteOffset = 70,
- bool? hitOver,
- bool? infiniteHitOver,
- bool hapticFeedback = false,
- MainAxisAlignment mainAxisAlignment = MainAxisAlignment.start,
- Color? backgroundColor,
- String? dragText,
- String? armedText,
- String? readyText,
- String? processingText,
- String? processedText,
- String? noMoreText,
- String? failedText,
- bool showText = true,
- String? messageText,
- bool showMessage = true,
- double? textDimension,
- double iconDimension = 24,
- double spacing = 16,
- Widget? succeededIcon,
- Widget? failedIcon,
- Widget? noMoreIcon,
- CIPullIconBuilder? pullIconBuilder,
- TextStyle? textStyle,
- CITextBuilder? textBuilder,
- TextStyle? messageStyle,
- CIMessageBuilder? messageBuilder,
Implementation
const ClassicFooter({
this.key,
double triggerOffset = 70,
bool clamping = false,
IndicatorPosition position = IndicatorPosition.above,
Duration processedDuration = Duration.zero,
SpringDescription? spring,
SpringBuilder? readySpringBuilder,
bool springRebound = true,
FrictionFactor? frictionFactor,
bool safeArea = true,
double? infiniteOffset = 70,
bool? hitOver,
bool? infiniteHitOver,
bool hapticFeedback = false,
this.mainAxisAlignment = MainAxisAlignment.start,
this.backgroundColor,
this.dragText,
this.armedText,
this.readyText,
this.processingText,
this.processedText,
this.noMoreText,
this.failedText,
this.showText = true,
this.messageText,
this.showMessage = true,
this.textDimension,
this.iconDimension = 24,
this.spacing = 16,
this.succeededIcon,
this.failedIcon,
this.noMoreIcon,
this.pullIconBuilder,
this.textStyle,
this.textBuilder,
this.messageStyle,
this.messageBuilder,
}) : super(
triggerOffset: triggerOffset,
clamping: clamping,
processedDuration: processedDuration,
spring: spring,
readySpringBuilder: readySpringBuilder,
springRebound: springRebound,
frictionFactor: frictionFactor,
safeArea: safeArea,
infiniteOffset: infiniteOffset,
hitOver: hitOver,
infiniteHitOver: infiniteHitOver,
position: position,
hapticFeedback: hapticFeedback,
);