spine_flutter library
Classes
- Animation
- AnimationState
- AnimationStateData
- Atlas
-
Attachment<
T extends Pointer< NativeType> > - Bone
- BoneData
- BoundingBoxAttachment
- Bounds
- BoundsProvider
- ClippingAttachment
- Color
- ComputedBounds
-
ConstraintData<
T extends Pointer< NativeType> > - DebugRenderer
- Event
- EventData
- IkConstraint
- IkConstraintData
- MeshAttachment
- PathAttachment
- PathConstraint
- PathConstraintData
- PointAttachment
- RawBounds
- RegionAttachment
- RenderCommand
- Sequence
- SetupPoseBounds
- Skeleton
- SkeletonData
- SkeletonDrawable
- Skin
- SkinAndAnimationBounds
- SkinEntry
- Slot
- SlotData
- SpineWidget
- SpineWidgetController
- TextureRegion
- TrackEntry
- TransformConstraint
- TransformConstraintData
- Vec2
-
VertexAttachment<
T extends Pointer< NativeType> >
Enums
Functions
-
initSpineFlutter(
{bool enableMemoryDebugging = false}) → Future< void> -
majorVersion(
) → int -
minorVersion(
) → int -
reportLeaks(
) → void
Typedefs
- AnimationStateListener = void Function(EventType type, TrackEntry entry, Event? event)