getDrawOrder method
Implementation
List<Slot> getDrawOrder() {
final List<Slot> slots = [];
final numSlots = _bindings.spine_skeleton_get_num_draw_order(_skeleton);
final nativeDrawOrder = _bindings.spine_skeleton_get_draw_order(_skeleton);
for (int i = 0; i < numSlots; i++) {
slots.add(Slot._(nativeDrawOrder[i]));
}
return slots;
}