getLoop method
If true, the animation will repeat. If false, it will not, instead its last frame is applied if played beyond its duration.
Implementation
bool getLoop() {
return _bindings.spine_track_entry_get_loop(_entry) == -1;
}
If true, the animation will repeat. If false, it will not, instead its last frame is applied if played beyond its duration.
bool getLoop() {
return _bindings.spine_track_entry_get_loop(_entry) == -1;
}