computeWorldVertices method
Implementation
List<double> computeWorldVertices(Slot slot) {
final worldVerticesLength = _bindings.spine_vertex_attachment_get_world_vertices_length(_attachment.cast());
Pointer<Float> vertices = _allocator.allocate(4 * worldVerticesLength).cast();
_bindings.spine_vertex_attachment_compute_world_vertices(_attachment.cast(), slot._slot, vertices);
final result = vertices.asTypedList(worldVerticesLength).toList();
_allocator.free(vertices);
return result;
}