post_process library
Classes
- PostProcess
- A way to apply effects to a whole component tree.
-
PostProcessComponent<
T extends PostProcess> - A PositionComponent that applies a post-processing effect to its children. This component is useful for applying effects such as bloom, blur, other fragment shader effects to a group of components.
-
PostProcessComponentRenderContext<
T extends PostProcess> - PostProcessGroup
- A special type of PostProcess that is used to group multiple post processes together. This is useful for applying multiple post processes at once.
- PostProcessSequentialGroup
- A special type of PostProcess that is used to group multiple post processes together. This is useful for applying multiple post processes at once, but in a sequential manner.