setFloatUniforms method
Sets the uniforms of the shader using the provided callback
.
The initialIndex
parameter allows you to set the index of the first
uniform. Defaults to 0.
Returns the index of the last uniform that was set.
Implementation
int setFloatUniforms(
ValueSetter<UniformsSetter> callback, {
int initialIndex = 0,
}) {
final setter = UniformsSetter(this, initialIndex);
callback(setter);
return setter._index;
}