post_process library
Classes
- PostProcess
- A way to apply effects to a whole component tree.
-
PostProcessComponent<
T extends PostProcess> - A PositionComponent that applies a post-processing effect to its children. This component is useful for applying effects such as bloom, blur, other fragment shader effects to a group of components.
-
PostProcessComponentRenderContext<
T extends PostProcess> - PostProcessGroup
- A special type of PostProcess that is used to group multiple post processes together. This is useful for applying multiple post processes at once.
- PostProcessSequentialGroup
- A special type of PostProcess that is used to group multiple post processes together. This is useful for applying multiple post processes at once, but in a sequential manner.
- UniformsSetter
- A helper class that allows you to set uniforms in a more convenient way.
Extensions
- FragmentShaderExtension on FragmentShader
- This code was originally from the flutter_shaders package. https://pub.dev/packages/flutter_shaders A helper extension on ui.FragmentShader that allows you to set uniforms in a more convenient way. Without having to manage indices.
- PostProcessingContextFinder on Component