onMouseMove method
Implementation
@mustCallSuper
void onMouseMove(PointerMoveEvent event) {
final updated = <TaggedComponent<PointerMoveCallbacks>>{};
event.deliverAtPoint(
rootComponent: game,
deliverToAll: true,
eventHandler: (PointerMoveCallbacks component) {
final tagged = TaggedComponent(event.pointerId, component);
_records.add(tagged);
updated.add(tagged);
component.onPointerMove(event);
},
);
final toRemove = <TaggedComponent<PointerMoveCallbacks>>{};
for (final record in _records) {
if (record.pointerId == event.pointerId && !updated.contains(record)) {
// one last "exit" event
record.component.onPointerMoveStop(event);
toRemove.add(record);
}
}
_records.removeAll(toRemove);
}