createBody method
You should create the Forge2D Body
in this method when you extend
the BodyComponent.
Implementation
@override
Body createBody() {
final bodyDef = BodyDef(type: BodyType.static);
final shape = PolygonShape()..set(pointList);
final fixtureDef = FixtureDef(shape);
return world.createBody(bodyDef)..createFixture(fixtureDef);
}