framebufferTextureLayer method

void framebufferTextureLayer(
  1. int target,
  2. int attachment,
  3. WebGLTexture? texture,
  4. int level,
  5. int layer,
)

Implementation

void framebufferTextureLayer(int target,int attachment,WebGLTexture? texture,int level,int layer){
  startCheck('framebufferTextureLayer');
  gl.glFramebufferTextureLayer(target, attachment, texture?.id, level, layer);
  checkError('framebufferTextureLayer');
}