FlutterAngleTexture class
Methods
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activate()
→ void
-
As you can have multiple Texture objects, but WebGL allways draws in the currently
active one you have to call this function if you use more than one Textureobject before
you can start rendering on it. If you forget it you will render into the wrong Texture.
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getContext()
→ RenderingContext
-
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noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a nonexistent method or property is accessed.
inherited
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signalNewFrameAvailable()
→ Future<void>
-
Whenever you finished your rendering you have to call this function to signal
the Flutterengine that it can display the rendering
Despite this being an asyc function it probably doesn't make sense to await it
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toMap()
→ Map<String, int>
-
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toString()
→ String
-
A string representation of this object.
inherited