framebufferTextureLayer method
void
framebufferTextureLayer(
- int target,
- int attachment,
- WebGLTexture? texture,
- int level,
- int layer,
Implementation
void framebufferTextureLayer(int target,int attachment,WebGLTexture? texture,int level,int layer){
startCheck('framebufferTextureLayer');
gl.glFramebufferTextureLayer(target, attachment, texture?.id, level, layer);
checkError('framebufferTextureLayer');
}