PlayerState class
Represents the combined state of the player
Constructors
- PlayerState.new(ProcessingState processingState, bool playing)
-
Creates a new player state
const
Properties
- hashCode → int
-
The hash code for this object.
no setteroverride
- playing → bool
-
Whether the player is playing
final
- processingState → ProcessingState
-
The current processing state
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override