PlayerState class

Represents the combined state of the player

Constructors

PlayerState.new(ProcessingState processingState, bool playing)
Creates a new player state
const

Properties

hashCode int
The hash code for this object.
no setteroverride
playing bool
Whether the player is playing
final
processingState ProcessingState
The current processing state
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
override