load method
Implementation
Future<void> load() async {
final spriteImage = await gameRef.images.load('sprite.png');
sprite = Sprite(
spriteImage,
srcSize: Vector2(spriteWidth, spriteHeight),
srcPosition: Vector2(0, 0),
);
priority = 1;
position = Vector2(
(gameRef.screenSize.x / 2) - (spriteWidth / 2),
(gameRef.screenSize.y / 2) - (spriteHeight / 2),
);
}