load method

Future<void> load()

Implementation

Future<void> load() async {
  final spriteImage = await gameRef.images.load('sprite.png');
  sprite = Sprite(
    spriteImage,
    srcSize: Vector2(spriteWidth, spriteHeight),
    srcPosition: Vector2(0, 0),
  );

  priority = 1;

  position = Vector2(
    (gameRef.screenSize.x / 2) - (spriteWidth / 2),
    (gameRef.screenSize.y / 2) - (spriteHeight / 2),
  );
}