getOuterPath method
Creates a Path that describes the outline of the shape.
The host
is the bounding rectangle of the shape.
The guest
is the bounding rectangle of the shape for which a notch will
be made. It is null when there is no guest.
Implementation
@override
Path getOuterPath(Rect host, Rect? guest) {
if (guest == null || !host.overlaps(guest)) return Path()..addRect(host);
// The guest's shape is a circle bounded by the guest rectangle.
// So the guest's radius is half the guest width.
final notchRadius = guest.width / 2.0;
const s1 = 15.0;
const s2 = 1.0;
final r = notchRadius;
final a = -1.0 * r - s2;
final b = host.top - guest.center.dy;
final n2 = math.sqrt(b * b * r * r * (a * a + b * b - r * r));
final p2xA = ((a * r * r) - n2) / (a * a + b * b);
final p2xB = ((a * r * r) + n2) / (a * a + b * b);
final p2yA = -math.sqrt(r * r - p2xA * p2xA);
final p2yB = -math.sqrt(r * r - p2xB * p2xB);
final p = List<Offset>.filled(6, Offset.zero, growable: false);
// p0, p1, and p2 are the control points for segment A.
p[0] = Offset(a - s1, b);
p[1] = Offset(a, b);
final cmp = b < 0 ? -1.0 : 1.0;
p[2] = cmp * p2yA > cmp * p2yB ? Offset(p2xA, p2yA) : Offset(p2xB, p2yB);
// p3, p4, and p5 are the control points for segment B, which is a mirror
// of segment A around the y axis.
p[3] = Offset(-1.0 * p[2].dx, p[2].dy);
p[4] = Offset(-1.0 * p[1].dx, p[1].dy);
p[5] = Offset(-1.0 * p[0].dx, p[0].dy);
// translate all points back to the absolute coordinate system.
for (var i = 0; i < p.length; i += 1) {
p[i] = p[i] + guest.center;
//p[i] += padding;
}
return radius > 0
? (Path()
..moveTo(host.left, host.top + radius)
..arcToPoint(Offset(host.left + radius, host.top),
radius: Radius.circular(radius))
..lineTo(p[0].dx, p[0].dy)
..quadraticBezierTo(p[1].dx, p[1].dy, p[2].dx, p[2].dy)
..arcToPoint(
p[3],
radius: Radius.circular(notchRadius),
clockwise: true,
)
..quadraticBezierTo(p[4].dx, p[4].dy, p[5].dx, p[5].dy)
..lineTo(host.right - radius, host.top)
..arcToPoint(Offset(host.right, host.top + radius),
radius: Radius.circular(radius))
..lineTo(host.right, host.bottom)
..lineTo(host.left, host.bottom)
..close())
: (Path()
..moveTo(host.left, host.top)
..lineTo(p[0].dx, p[0].dy)
..quadraticBezierTo(p[1].dx, p[1].dy, p[2].dx, p[2].dy)
..arcToPoint(
p[3],
radius: Radius.circular(notchRadius),
clockwise: true,
)
..quadraticBezierTo(p[4].dx, p[4].dy, p[5].dx, p[5].dy)
..lineTo(host.right, host.top)
..lineTo(host.right, host.bottom)
..lineTo(host.left, host.bottom)
..close());
}