ParticleSystem class
Constructors
- ParticleSystem.new(World world, {double pressureStrength = 0.05, double dampingStrength = 1.0, double elasticStrength = 0.25, double springStrength = 0.25, double viscousStrength = 0.25, double surfaceTensionStrengthA = 0.1, double surfaceTensionStrengthB = 0.2, double powderStrength = 0.5, double ejectionStrength = 0.5, double colorMixingStrength = 0.5})
Properties
- allGroupFlags ↔ int
-
getter/setter pair
- allParticleFlags ↔ int
-
getter/setter pair
-
bodyContactBuffer
→ List<
ParticleBodyContact> -
final
- colorMixingStrength ↔ double
-
getter/setter pair
-
contactBuffer
→ List<
ParticleContact> -
final
- dampingStrength ↔ double
-
getter/setter pair
- ejectionStrength ↔ double
-
getter/setter pair
- elasticStrength ↔ double
-
getter/setter pair
- gravityScale ↔ double
-
getter/setter pair
-
groupBuffer
→ Set<
ParticleGroup> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- inverseDensity → double
-
no setter
- inverseDiameter ↔ double
-
getter/setter pair
-
pairBuffer
→ List<
PsPair> -
final
- particleCount → int
-
no setter
- particleDensity ↔ double
-
getter/setter pair
- particleDiameter ↔ double
-
getter/setter pair
- particleGroupCount → int
-
no setter
- particleInverseMass → double
-
no setter
- particleMass → double
-
no setter
- particleRadius ↔ double
-
getter/setter pair
-
particles
→ UnmodifiableListView<
Particle> -
no setter
- particleStride → double
-
no setter
- powderStrength ↔ double
-
getter/setter pair
- pressureStrength ↔ double
-
getter/setter pair
-
proxyBuffer
→ List<
PsProxy> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- springStrength ↔ double
-
getter/setter pair
- squaredDiameter ↔ double
-
getter/setter pair
- surfaceTensionStrengthA ↔ double
-
getter/setter pair
- surfaceTensionStrengthB ↔ double
-
getter/setter pair
- timestamp ↔ int
-
getter/setter pair
-
triadBuffer
→ List<
PsTriad> -
final
- viscousStrength ↔ double
-
getter/setter pair
- world → World
-
final
Methods
-
addContact(
Particle particleA, Particle particleB) → void -
computeDepthForGroup(
ParticleGroup group) → void -
computeParticleCollisionEnergy(
) → double -
createParticle(
Particle particle) → void -
createParticleGroup(
ParticleGroupDef groupDef) → ParticleGroup -
destroyParticle(
Particle particle, {required bool callDestructionListener}) → void -
destroyParticlesInGroup(
ParticleGroup group, {bool callDestructionListener = false}) → void -
destroyParticlesInShape(
Shape shape, Transform xf, {bool callDestructionListener = false}) → void - Destroy particles inside a shape. In addition, this function immediately destroys particles in the shape in contrast to DestroyParticle() which defers the destruction until the next simulation step.
-
getCriticalPressure(
TimeStep step) → double -
getCriticalVelocity(
TimeStep step) → double -
getCriticalVelocitySquared(
TimeStep step) → double -
joinParticleGroups(
ParticleGroup groupA, ParticleGroup groupB) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
queryAABB(
ParticleQueryCallback callback, AABB aabb) → void -
raycast(
ParticleRaycastCallback callback, Vector2 point1, Vector2 point2) → void -
render(
DebugDraw debugDraw) → void -
solve(
TimeStep step) → void -
solveCollision(
TimeStep step) → void -
solveColorMixing(
TimeStep step) → void -
solveDamping(
TimeStep step) → void -
solveElastic(
TimeStep step) → void -
solvePowder(
TimeStep step) → void -
solvePressure(
TimeStep step) → void -
solveRigid(
TimeStep step) → void -
solveSolid(
TimeStep step) → void -
solveSpring(
TimeStep step) → void -
solveTensile(
TimeStep step) → void -
solveViscous(
TimeStep step) → void -
solveWall(
TimeStep step) → void -
solveZombie(
) → void -
toString(
) → String -
A string representation of this object.
inherited
-
updateBodyContacts(
) → void -
updateContacts(
{bool excludeZombies = true}) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
computeRelativeTag(
int tag, int x, int y) → int -
computeTag(
double x, double y) → int -
lowerBound(
Iterable< PsProxy> ray, int tag) → int -
upperBound(
Iterable< PsProxy> ray, int tag) → int
Constants
- noPressureFlags → const int
- All particle types that require computing depth
- pairFlags → const int
- All particle types that require creating pairs
- tagBits → const int
- triadFlags → const int
- All particle types that require creating triads
- xMask → const int
- xOffset → const int
- xScale → const int
- xShift → const int
- xTruncBits → const int
- yMask → const int
- yOffset → const int
- yShift → const int
- yTruncBits → const int