getBuffer method
Implementation
@override
Float32List getBuffer(int floatsToRead) {
if (state == RecorderState.uninit) {
throw MinisoundPlatformException("Recorder not initialized");
}
final buffer = Float32List(floatsToRead);
for (var i = 0; i < floatsToRead; i++) {
buffer[i] = math.Random().nextDouble() * 2 - 1;
}
recordedBuffers.add(buffer);
return buffer;
}