loadSound method
Future<LoadedSound>
loadSound(
- TypedData audioData, {
- @Deprecated("Should be used only in case something is not working.") bool doAddToFinalizer = true,
Copies data
to the internal memory location and creates a LoadedSound
from it.
Implementation
Future<LoadedSound> loadSound(
TypedData audioData, {
@Deprecated("Should be used only in case something is not working.")
bool doAddToFinalizer = true,
}) async {
final platformSound = await _engine.loadSound(audioData);
final sound = LoadedSound._(platformSound);
if (doAddToFinalizer) _soundsFinalizer.attach(sound, platformSound);
return sound;
}