init method
Initializes the engine.
periodMs
- affects sounds latency (lower period means lower latency but possibble crackles). Must be greater than zero. Ignored on the web.
Implementation
Future<void> init([int periodMs = 10]) async {
assert(periodMs > 0);
if (_isInit) return;
_isInit = true;
await _engine.init(periodMs);
}