engine_load_sound function
Implementation
int engine_load_sound(
Pointer<Engine> self,
Pointer<Sound> sound,
Pointer data,
int data_size,
int sound_format,
int channels,
int sample_rate,
) =>
_engine_load_sound(
self.addr,
sound.addr,
data.addr,
data_size,
sound_format,
channels,
sample_rate,
);