engine_load_sound function

int engine_load_sound(
  1. Pointer<Engine> self,
  2. Pointer<Sound> sound,
  3. Pointer data,
  4. int data_size,
  5. int sound_format,
  6. int channels,
  7. int sample_rate,
)

Implementation

int engine_load_sound(
  Pointer<Engine> self,
  Pointer<Sound> sound,
  Pointer data,
  int data_size,
  int sound_format,
  int channels,
  int sample_rate,
) =>
    _engine_load_sound(
      self.addr,
      sound.addr,
      data.addr,
      data_size,
      sound_format,
      channels,
      sample_rate,
    );