engine_generate_noise function

int engine_generate_noise(
  1. Pointer<Engine> self,
  2. Pointer<Sound> sound,
  3. int type,
  4. int seed,
)

Implementation

int engine_generate_noise(
  Pointer<Engine> self,
  Pointer<Sound> sound,
  int type,
  int seed,
) =>
    _engine_generate_noise(self.addr, sound.addr, type, seed);