encoded_sound_data_get_is_looped function
Implementation
bool encoded_sound_data_get_is_looped(Pointer<EncodedSoundData> self) =>
_encoded_sound_data_get_is_looped(self.addr) != 0;
bool encoded_sound_data_get_is_looped(Pointer<EncodedSoundData> self) =>
_encoded_sound_data_get_is_looped(self.addr) != 0;