encoded_sound_data_get_is_looped function

bool encoded_sound_data_get_is_looped(
  1. Pointer<EncodedSoundData> self
)

Implementation

bool encoded_sound_data_get_is_looped(Pointer<EncodedSoundData> self) =>
    _encoded_sound_data_get_is_looped(self.addr) != 0;